![]() ![]() ![]() Minor fixes in the title screen and the "Hurry up!!" logic. rounds 10, 13, 19.), enemy shots can't kill players using the Chack'n Heart, the ring power-up is more generous, etc. New loading screen, more compatible tape encoding, dynamicly-adjusted difficulty, "Hurry up!!" shows when the alarm rings, fixed bubble popping timings and boundaries (cfr. Many bugfixes and patches (water streams cancelling themselves, baddies jumping too much or chasing dead players, umbrella warping to wrong rounds, bonus items removed or corrupted after levels, big baddie unable to shoot or escape, baddies now start moving in waves) plus a new unlockable "Ultra Mode". Water streams fall down if created inside walls, keeping the game from halting Skel Monsta always spawns when time runs out.
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